Monday, September 5, 2011

technicalities

     As is the case with a lot of people in art school I would imagine, I went from being "the kid who draws" in high school to a college where EVERYONE draws. In this kind of environment, I'm starting to realize that technical prowess only gets you so far; at the end of the day, there will ALWAYS be plenty of people who can blow you clean out of the water in your rendering, your draughtsmanship, you name it, there's someone who can clean your clock in it. I'm starting to think that what I should get out of this school is not so much "LOOK AT THIS BUTT I'VE DRAWN HOW IT SHINES SO REALISTICALLY" but better knowledge of when to flex the technical side of the artistic muscle. The artists I've always found the most interesting are the ones who can be economical or outright stealthy with their mastery; somehow Picasso has convinced a LOT of people (who clearly DON'T KNOW ART AT ALL) in today's world that he didn't actually know how to paint, he just drew blokes that looked like deformed flounders. Completely ignoring context and just how revolutionary he truly was.
look around Picasso. does anyone look like this? NO. YOU SUCK AS AN ARTIST. HOW DID YOU GET FAMOUS MAN WAS IT YOUR MARKETING DEPARTMENT?
     It's why photorealism is about as interesting to me as watching slow-motion golf; all you've proven to me is that you can spend a buttload (thanks Matt for the new word) of time precisely recreating a photographer's vision, which takes about the level of creativity found in your average jellyfish.
not pictured: an artist
    I guess the reason I'm spewing all this is because I'm starting to think of these things as they relate to my comic (which I've been delaying for far too long due to thoughts like these); there's been an inherent disconnect between my looking to show off my learned technical prowess (however minimal it may be), and the goofy story I wish to communicate. All that ends up happening is I have a vaguely anime/comics-esque style trying to mate with a story which screams "cartoon." It falls under the general question "I could... but why would I want to?" Yes, I could render all my characters with an extremely academic attention to detail, but unless my story demands that kind of gravity and realism (which, believe you me, it doesn't), it's being incongruous with the comic's core "mood" at best, and being entirely masturbatory at worst. In conclusion, I guess I'm just trying to say I have a lot to learn from Adventure Time and Gumball. Talk about simplistic yet incredibly effective designs.
according to Adventure Time, this is a horse. and I couldn't be happier with it.

2 comments:

  1. that is a horse and it is glorious.

    good post!

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  2. Good thoughts...
    Looking back at art school I now realize that it is an incredible vacuum of talent and potential. So many interesting inspirations.
    Excited to see your comic take shape.

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