Showing posts with label manual. Show all posts
Showing posts with label manual. Show all posts

Tuesday, August 9, 2011

little demon match (video game manual)

Another project I've been working on over the summer on and off is a manual for a video game that doesn't exist. As my pixel-covered decor no doubt suggests, I'm a video game kid, and as such my main toilet readings through my youth were video game manuals. I decided I'd use some of the characters I left on the backburner in high school to make my own video game manual for a game called Little Demon Match; this covers the bases of story, characters, illustration, graphic design, writing, and all kinds of other fun stuff. There's still lots to be done with this thing, but here's a few completed pages. What I'd LOVE to do is print up an actual Game Boy Color-sized legit copy of this manual when it's done, but first I have to finish it then I have to find out what it actually takes to build a manual. Baby steps, friends.
Cover page. Still need to come up with a better name for the system this game's gonna come out on.
The first of three character pages.
A page discussing the combat system. 
First page of three covering the story to this game. Like any good old-school game it's silly and makes little to no sense.